Category Archives: Uncategorized
Today I’ve added stills of the model I’ve been working on for a client recently. It’s a cockpit of a Spitfire Mk.II fighter aircraft which will feature in a film later on. So far the model is complete and at … Continue reading
I’ve received most of the material of films I’ve worked on in the past two years so it was time to update my showreel. You can either view it below or go to the “Showreel” section on this website. A … Continue reading
I’ve added stills of the texturing work I did on “Into the Woods” which I got from the trailer, as soon as I get highres showreel material I’ll replace these stills The rest of the stills can be found under … Continue reading
Added a gallery containing images of objects I modelled for the purpose of 3D printing / Rapid Prototyping, it can be found under the “Professional Work” menu.
A trailer was released for The Martian featuring some of the texturing work I’ve done while at Framestore in London. My work was texturing various modules of the big space-ship.There is also a “video log” showing a nice full view … Continue reading
After my latest 7 month film-texturing stint in London I’ve started updating my website with new images and will add more when they are made available. Updated the Work: Professional gallery and page.
Today I’ve started redesigning my website adding new images of my film related work, removing old obsolete images and streamlining the menus. Enjoy your stay and feel free to let me know what you think!
A while ago the results were finally published and it turns out I won shared 1st place in the Wargaming.net Golden Joystick contest with my design! Additionally my design was also chosen as one of the favourites which makes it … Continue reading
I’ve been doing freelance work for Epona Medical for a couple of months now. This work consists mainly of modelling/texturing organs/tissue for their medical Lap-X simulator, but also spans graphic design of promotional materials like banners and brochures.
This is the brand new teaser for a project I’m helping on titled “Sol Contingency”. I modelled/sculpted/textured the background rocks and lava. More to come later! Find out more about this project by visiting the website.